Talk:Left 4 Dead/Authoring Tools
Note: DO NOT POST bugs and feedback on the Left 4 Dead Authoring Tools on this page. This page is only for discussion of the Authoring Tools/SDK (Left 4 Dead) article!
Post all issues and bugs for the beta test in this forum thread on Steampowered.com!
Jeff, are beta users allowed to add information onto the Wiki containing info from the beta Authoring Tools? --Remmiz 23:09, 12 May 2009 (UTC)
- I would hold off. There's a lot of new content coming soon, and there will be changes in the final release that are not in the Beta version. --JeffLane 23:19, 12 May 2009 (UTC)
- Roger that. --Remmiz 23:21, 12 May 2009 (UTC)
- Will we be getting these tools soon Jeff? --DannyS 01:14, 15 May 2009 (UTC)
Jeff, are they released at this very minute? I don't see it available in my tools tab at the moment. --DannyS 22:22, 15 May 2009 (UTC)
- Try restarting Steam. --JeffLane 22:29, 15 May 2009 (UTC)
- Scratch that, it looks like a bit of timing issue with the servers, should be available shortly. --JeffLane 22:47, 15 May 2009 (UTC)
- Ok, I'll be patient. :) --DannyS 22:51, 15 May 2009 (UTC)
New Hammer Features
What's about hammer updated features? I see a strange "HDR" option over "view" menu, 3D displacement ok, and random Yaw, But in option panel I have two strange arrow on "3D views" option. Yea I'm curious, like a little boy with new toys :)--Gectou4 23:28, 15 May 2009 (UTC)
- They also finally made it have a cursor when you are rotating objects instead of hiding it! The HDR and arrows in the option window looks like GUI errors (no HDR feature implemented as far as I can tell.) --Remmiz 00:00, 16 May 2009 (UTC)
- may some of them are in OB, I used ep1 too much :(
SteamAppID 513 ?
Is there a way to make a mod based on Left 4 Dead and using the new Authoring Tools for editing? Because without this feature, our Left 4 Dead folder will soon be converted in a giant SVN and we'll mess up everything, mixing our own content with the game content and loosing all our development files.. --NykO18 00:29, 16 May 2009 (UTC)
- You shouldn't be storing any custom content sources in the Steam directory period. That's just bad habit. --Remmiz 00:39, 16 May 2009 (UTC)
- I doesn't really help people to be a smartass. No offense though, I'm used to. I wonder where you're storing your custom models and textures if not in the game folder for which you're currently making a level? I'm not too fond of bspzipping everything after each and every compilation. --NykO18 00:55, 16 May 2009 (UTC)
- I confidently doubt it's going to be like Portal where you can just make a mod folder and call it a mod (like with your PPrelude), that's works in SP only. MP is totally different. In short, not do-able. --DannyS 00:51, 16 May 2009 (UTC)