Dimensions (Half-Life 2 and Counter-Strike: Source)

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Revision as of 04:09, 9 October 2005 by Richard (talk | contribs) (added some metric conversions)
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Dimensions list Volume 2a, 21 Feb. 2005

Source: http://www.akilling.org/akg/tutorials/wiseDim.asp

The numbers below used default configs and were only tested in Half-Life 2 Single Player.

Ground Obstacle Height

This is the maximum height, in units, an object can be while still allowing the player to walk over it.

  • Crouched: 18
  • Standing: 18

Units01.jpg

Overhead Obstacle Height

This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath.

  • Crouched: 37
  • Standing: 73

Units02.jpg

Minimum Path Size

This is the minimum size, in units, that can be between two objects while still allowing the player to pass between them.

  • Width: 33
  • Height: 37

Units03.jpg

Jumping

Jump Height

This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.

  • Crouched: 21
  • Walking: 56
  • Running crouch-jump: 56
  • Sprinting crouch-jump: 56

Jump Span

Same Height

This is the maximum distance, in units, that can be between two objects of the same height, while still allowing the player to jump from one object to the other.

  • Stationary: 84
  • Stationary crouched: 40
  • Crouched: 99 now 62
  • Walking: N/A will not jump while walking
  • Running: 176
  • Running crouch-jump: 225
  • Sprinting crouch-jump: 272


High point to Low point

This is the distance while falling to a lower point.


185 Drop with 415 gap no damage high point to low point. 540 gap/distance drop 692 health remaining 2


Jumping using the gravity gun

Firing a single shot straight down at a prop_physics model (props_debris/metal_panel01a.mdl) = 350 units

Jumping, pulling, then firing, then pulling, and firing again = 400+ units

Fall Damage straight down

Domain
Minimum
Domain
Maximum
Health
Left
000 240 100
241 249 98
250 257 96
258 265 94
266 274 91
275 282 89
283 292 87
293 301 85
302 309 82
310 318 80
319 327 78
328 337 76
338 347 73
348 357 71
358 366 69
367 376 66
377 387 64
388 396 62
397 408 60
409 417 57
418 428 55
429 439 53
440 450 51
451 461 48
462 472 46
473 483 44
484 495 41
496 507 39
519 529 35
530 542 32
543 554 30
555 567 28
568 579 25
580 592 23
593 604 21
605 617 19
618 630 16
631 643 14
644 656 12
657 670 10
671 683 7
684 697 5
698 711 3
712 725 1
726 0

Field of View

  • Change the default FOV in HL2 by typing FOV xx in the console, where xx is a number.
  • Player default = 75
  • Suit Zoom = 25
  • Crossbow = 20
  • HL2 Jeep = 90 (r_jeepFOV)


  • Speed of sound: 13,044 units/second

Conversions & Values

  • 63360 units = 1 mile or 5280 ft. (1,609.344 meters)
  • 31680 units = 1/2 mile 2640 ft. (804.672 meters)
  • 15840 = 1/4 mile (402.336 meters)
  • 440 ft. = 1 city block
  • 1 meter = 39.37 units
  • 100 meters = 3937 units
  • 1 km = 39370 units

Speed of Gordon

  • Terminal velocity: 3500
  • Walking Slow: 150
  • Running: 190
  • Sprinting: 320
  • Crouched: 63.33
  • Swimming surface: 152
  • Swimming Sprinting: 256
  • Swimming below surface: 152
  • Water decent no keys: 48
  • Water decent swim key: 152
  • Water decent slow key: 120


Distance traveled

  • Below water no damage: 2523
  • Below water still alive: 3848
  • Swim depth no damage surface to max depth to surface: 1325
  • Swim depth back to surface 10 hp remaining: 2000

Jeep

  • Jeep speed normal: 35 mph
  • Jeep reverse: 20 mph
  • Jeep speed turbo: 50 mph
  • Climb angles: ramp = 3900 l x 1670 h 564 l x 504 h
  • Climb angle from stopped: 63 deg
  • Climb angle no turbo: 66 deg
  • Climb angle turbo: 50 deg long 42 deg short
  • Jump distance normal: 216
  • Jump distance turbo: 860
  • Overhead Obstacle Height: 90
  • Minimum Path Width: 118
  • Stall depth: 40 sputters at 37

Airboat

  • Airboat forward: 34 mph
  • Airboat reverse: 34 mph
  • Climb angle no full throttle momentum: 55
  • Jump distance same height: 856
  • Overhead Obstacle Height: 86
  • Minimum Path Width: 86

Player Data

  • Radius to pick stuff up ammo/weapons: 25 from center
  • Sprint distance: 2620
  • Aux distance sprint and flashlight: 2245
  • Aux time sprint and flashlight: 6 seconds
  • Aux power sprint time approximately: 8 seconds
  • Aux power recharge time: 8 seconds
  • Aux power flashlight: 43 seconds


Swim underwater with flashlight

  • Distance: 2170
  • Distance still alive: 3535
  • Depth no damage: 1190
  • Depth still alive: 1850