Dimensions (Half-Life 2 and Counter-Strike: Source)
Dimensions list Volume 2a, 21 Feb. 2005
Source: http://www.akilling.org/akg/tutorials/wiseDim.asp
The numbers below used default configs and were only tested in Half-Life 2 Single Player.
Ground Obstacle Height
This is the maximum height, in units, an object can be while still allowing the player to walk over it.
- Crouched: 18
- Standing: 18
Overhead Obstacle Height
This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath.
- Crouched: 37
- Standing: 73
Minimum Path Size
This is the minimum size, in units, that can be between two objects while still allowing the player to pass between them.
- Width: 33
- Height: 37
Jumping
Jump Height
This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.
- Crouched: 21
- Walking: 56
- Running crouch-jump: 56
- Sprinting crouch-jump: 56
Jump Span
Same Height
This is the maximum distance, in units, that can be between two objects of the same height, while still allowing the player to jump from one object to the other.
- Stationary: 84
- Stationary crouched: 40
- Crouched: 99 now 62
- Walking: N/A will not jump while walking
- Running: 176
- Running crouch-jump: 225
- Sprinting crouch-jump: 272
High point to Low point
This is the distance while falling to a lower point.
185 Drop with 415 gap no damage high point to low point.
540 gap/distance drop 692 health remaining 2
Jumping using the gravity gun
Firing a single shot straight down at a prop_physics model (props_debris/metal_panel01a.mdl) = 350 units
Jumping, pulling, then firing, then pulling, and firing again = 400+ units
Fall Damage straight down
Domain Minimum |
Domain Maximum |
Health Left |
---|---|---|
000 | 240 | 100 |
241 | 249 | 98 |
250 | 257 | 96 |
258 | 265 | 94 |
266 | 274 | 91 |
275 | 282 | 89 |
283 | 292 | 87 |
293 | 301 | 85 |
302 | 309 | 82 |
310 | 318 | 80 |
319 | 327 | 78 |
328 | 337 | 76 |
338 | 347 | 73 |
348 | 357 | 71 |
358 | 366 | 69 |
367 | 376 | 66 |
377 | 387 | 64 |
388 | 396 | 62 |
397 | 408 | 60 |
409 | 417 | 57 |
418 | 428 | 55 |
429 | 439 | 53 |
440 | 450 | 51 |
451 | 461 | 48 |
462 | 472 | 46 |
473 | 483 | 44 |
484 | 495 | 41 |
496 | 507 | 39 |
519 | 529 | 35 |
530 | 542 | 32 |
543 | 554 | 30 |
555 | 567 | 28 |
568 | 579 | 25 |
580 | 592 | 23 |
593 | 604 | 21 |
605 | 617 | 19 |
618 | 630 | 16 |
631 | 643 | 14 |
644 | 656 | 12 |
657 | 670 | 10 |
671 | 683 | 7 |
684 | 697 | 5 |
698 | 711 | 3 |
712 | 725 | 1 |
726 | ∞ | 0 |
Field of View
- Change the default FOV in HL2 by typing FOV xx in the console, where xx is a number.
- Player default = 75
- Suit Zoom = 25
- Crossbow = 20
- HL2 Jeep = 90 (r_jeepFOV)
- Speed of sound: 13,044 units/second
Conversions & Values
- 63360 units = 1 mile or 5280 ft. (1,609.344 meters)
- 31680 units = 1/2 mile 2640 ft. (804.672 meters)
- 15840 = 1/4 mile (402.336 meters)
- 440 ft. = 1 city block
- 1 meter = 39.37 units
- 100 meters = 3937 units
- 1 km = 39370 units
Speed of Gordon
- Terminal velocity: 3500
- Walking Slow: 150
- Running: 190
- Sprinting: 320
- Crouched: 63.33
- Swimming surface: 152
- Swimming Sprinting: 256
- Swimming below surface: 152
- Water decent no keys: 48
- Water decent swim key: 152
- Water decent slow key: 120
Distance traveled
- Below water no damage: 2523
- Below water still alive: 3848
- Swim depth no damage surface to max depth to surface: 1325
- Swim depth back to surface 10 hp remaining: 2000
Jeep
- Jeep speed normal: 35 mph
- Jeep reverse: 20 mph
- Jeep speed turbo: 50 mph
- Climb angles: ramp = 3900 l x 1670 h 564 l x 504 h
- Climb angle from stopped: 63 deg
- Climb angle no turbo: 66 deg
- Climb angle turbo: 50 deg long 42 deg short
- Jump distance normal: 216
- Jump distance turbo: 860
- Overhead Obstacle Height: 90
- Minimum Path Width: 118
- Stall depth: 40 sputters at 37
Airboat
- Airboat forward: 34 mph
- Airboat reverse: 34 mph
- Climb angle no full throttle momentum: 55
- Jump distance same height: 856
- Overhead Obstacle Height: 86
- Minimum Path Width: 86
Player Data
- Radius to pick stuff up ammo/weapons: 25 from center
- Sprint distance: 2620
- Aux distance sprint and flashlight: 2245
- Aux time sprint and flashlight: 6 seconds
- Aux power sprint time approximately: 8 seconds
- Aux power recharge time: 8 seconds
- Aux power flashlight: 43 seconds
Swim underwater with flashlight
- Distance: 2170
- Distance still alive: 3535
- Depth no damage: 1190
- Depth still alive: 1850