Template:KV TriggerOnce

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Revision as of 22:34, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Template:Kv targetname

If a trigger does not start out with a parent, but rather gets one during run-time, this value should be set to a static entity. This is so the entity's solidity is set to VPhysics rather than BSP.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
  • filtername
<filterclass> Filter to use to see if activator triggers me. See the filter_activator_name entity for further explanation.