Env smokestack

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Revision as of 20:07, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Entity Description

An entity that spits out a constant stream of smoke. You can place up to two env_particlelight entities near the smoke stack to add ambient light to its particles.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • InitialState
<boolean>
  • BaseSpread
<float> Amount of random spread in the origins of the smoke particles when they're spawned.
  • SpreadSpeed
<integer> Amount of random spread in the velocity of the smoke particles after they're spawned.
  • Speed
<integer> The speed at which the smoke particles move after they're spawned.
  • StartSize
<float> Size of the smoke particles when they're first emitted.
  • EndSize
<float> Size of the smoke particles at the point they fade out completely.
  • Rate
<integer> Rate at which to emit smoke particles (i.e. particles to emit per second).
  • JetLength
<integer> Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
  • WindAngle
<integer> This specifies the wind direction. It is an angle in the XY plane. WindSpeed specifies the strength of the wind.
  • WindSpeed
<integer> The strength of the wind.
  • SmokeMaterial
<material> Material of the smoke particles emitted by this stack.
  • twist
<float> The amount, in degrees per second, that the smoke particles twist around the origin.
  • rendercolor
#000000 Base Color
  • renderamt
<integer> Translucency
  • roll (in all games since Half-Life 2: Episode One)
<float> Amount of roll in degrees per second.

Inputs

  • TurnOn
Turn on the smokestack.
  • TurnOff
Turn off the smokestack.
  • Toggle
Toggles the smokestack between on and off state.
  • JetLength <float>
Set the length of the smoke trail.
  • Rate <float>
Set the rate at which to emit smoke particles (particles per second).
  • Speed <float>
Set the speed at which the smoke particles move after they're spawned.
  • SpreadSpeed <float>
Set the amount of random spread in the velocity of the smoke particles after they're spawned.

Outputs