Env smokestack
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Template:Wrongtitle Template:Base point
Entity Description
An entity that spits out a constant stream of smoke. You can place up to two env_particlelight entities near the smoke stack to add ambient light to its particles.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- InitialState
- <boolean>
- BaseSpread
- <float> Amount of random spread in the origins of the smoke particles when they're spawned.
- SpreadSpeed
- <integer> Amount of random spread in the velocity of the smoke particles after they're spawned.
- Speed
- <integer> The speed at which the smoke particles move after they're spawned.
- StartSize
- <float> Size of the smoke particles when they're first emitted.
- EndSize
- <float> Size of the smoke particles at the point they fade out completely.
- Rate
- <integer> Rate at which to emit smoke particles (i.e. particles to emit per second).
- JetLength
- <integer> Length of the smokestack. Lifetime of the smoke particles is derived from this & particle speed.
- WindAngle
- <integer> This specifies the wind direction. It is an angle in the XY plane. WindSpeed specifies the strength of the wind.
- WindSpeed
- <integer> The strength of the wind.
- SmokeMaterial
- <material> Material of the smoke particles emitted by this stack.
- twist
- <float> The amount, in degrees per second, that the smoke particles twist around the origin.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Base Color
- renderamt
- <integer> Translucency
- roll (in all games since
)
- <float> Amount of roll in degrees per second.
Inputs
- TurnOn
- Turn on the smokestack.
- TurnOff
- Turn off the smokestack.
- Toggle
- Toggles the smokestack between on and off state.
- JetLength <float>
- Set the length of the smoke trail.
- Rate <float>
- Set the rate at which to emit smoke particles (particles per second).
- Speed <float>
- Set the speed at which the smoke particles move after they're spawned.
- SpreadSpeed <float>
- Set the amount of random spread in the velocity of the smoke particles after they're spawned.