Template:BasicWeapon
		
		
		
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Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- BaseFadeProp:
 
- Start Fade Dist (fademindist) <float>
 - Distance at which the entity starts to fade.
 
- End Fade Dist (fademaxdist) <float>
 - Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
 - If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
 
 - The values will scale appropriately if the entity is in a 3D Skybox.
 
- Fade Scale (fadescale) <float>
 - If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in 
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade. 
Flags
- 1 : Start Constrained
 
- Prevents the model from moving.
 
- 2 : Deny player pickup (reserve for NPC) (in all games since 
) - 4 : Not puntable by Gravity Gun (in all games since 
) 
Inputs
Outputs
- Template:O targetname
 - Weapon:
 
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
 
- OnNPCPickup
 
- Fires when an NPC picks up this weapon. (!activator is the NPC)