Phys ballsocket

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Entity description

Phys ballsocket.png

A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.

Keyvalues

Flags

Inputs

  • TwoObjectPhysics:
Break
Force the constraint to break.
TurnOn
Enable the constraint; do this if the constrained objects don't exist when it spawns. Note that broken constraints cannot be turned back on as they have been deleted.
TurnOff
Disable the constraint.

Outputs