Npc barnacle
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Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.


Dedicated Console Variables
- sk_barnacle_health (Default: 35)
- <integer> Barnacle spawn health.
- npc_barnacle_swallow (Default: 0)
- <boolean> Use prototype swallow code.
- This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
Keyvalues
- Template:Kv basenpc
- RestDist
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
Flags
- Template:Fl basenpc
- 65536 : Cheap death
- 131072 : Ambush Mode (in all games since
)
Inputs
- DropTongue (in all games since
)
- Drop tongue
- SetDropTongueSpeed <integer> (in all games since
)
- Set Drop Tongue speed