Talk:Scripted scene

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Revision as of 21:49, 6 October 2005 by Sodabus (talk | contribs)
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What game is this entity for? Was this HL1? —Maven (talk) 06:43, 6 Oct 2005 (PDT)

Yes, in sceneentity.cpp it's linked to logic_choreographed_scene --wisemx 07:11, 6 Oct 2005 (PDT)

personally...I think scripted_scene looks better than logic_choreographed_scene...hence the redirect—ts2do (talk) 14:22, 6 Oct 2005 (PDT)

But not without a custom fgd. --wisemx 14:29, 6 Oct 2005 (PDT)
Redirecting logic_choreographed_scene to an entity not mentioned in any of the stock .fgd files makes this page quite misleading. I suggest that you revert the changes. -- Sodabus 20:05, 6 Oct 2005 (PDT)

how bout mentioning logic_choreographed_scene in the description—ts2do (talk) 20:19, 6 Oct 2005 (PDT)

What I'm getting at is that redirecting the logic_choreographed_scene article with the scripted_scene page will come off as a substitute for the prior entity. I see that both of them are essentially the same thing in code, but users who are unaware of adding keyvalues within the level editor will have difficulty with the scripted_scene entity (due to it being undefined in any of the stock .fgd files), whereas logic_choreographed_scene is in the stock .fgd's and will do the keyvalue and other entity work for them. -- Sodabus 21:49, 6 Oct 2005 (PDT)