Template:I BreakableBrush

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Breakable:

Break
Breaks the breakable.
SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
AddHealth <integer>
Adds health to the breakable.
RemoveHealth <integer>
Removes health from the breakable.
Damaging the entity applies physics forces to it.
  • DisableDamageForces
Damaging the entity does *not* apply physics forces to it.