Ai sound
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Entity Description
This entity makes sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- soundtype
- <choices> The type of sound or smell will determine the reaction of NPCs that sense it.
Literal Value | Description |
---|---|
? | Combat: Will cause most NPCs to become alert |
? | World: Will cause most NPCs to become alert |
? | Danger: Will cause most NPCs to move away from the position of the sound |
? | Bullet Impact |
? | Carcass |
? | Meat |
? | Garbage |
? | Thumper: causes antlions to run away briefly |
? | Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness |
- locationproxy
- <target_destination> The name of an entity to use as a proxy to determine the location at which to make the sound.
- If you specify an entity here, the sound will be made at that entity's location (!player included)
Inputs
- InsertSound <integer>
- Insert a sound in the AI sound list