Free

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Revision as of 02:54, 15 July 2008 by TomEdwards (talk | contribs)
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In game design, an free entity/effect/function/whatever is one that does not have any impact on run-time performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, un-named lights.

See also