Phys motor
		
		
		
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Entity Description
An entity that tries to spin a target entity at a particular speed.
Keyvalues
- Template:Kv targetname
 - attach1
 
- <target_destination> Object to apply the force to
 
- speed
 
- <float> Angular speed (units are degress/second)
 
- spinup
 
- <float> Spin-up time in seconds (also affects the rate at which speed changes happen)
 
- inertiafactor
 
- <float> System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects.
 
- axis
 
- <vecline> Rotation axis
 
Flags
- 1 : Start On
 - 2 : No world collision
 
- Disable world collisions on hinges
 
- 4 : Hinge Object
 
- Motor also acts as a hinge constraining the object to this axis
 
- 8 : Orient Locally
 
- Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")
 
Inputs
- Template:I targetname
 - SetSpeed <float>
 
- Sets target speed
 
- TurnOn
 
- Turns motor on
 
- TurnOff
 
- Turns motor off