User:Rustiznotch/TF2 Simple Instant Spawn Tutorial

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Revision as of 00:20, 26 November 2007 by Rustiznotch (talk | contribs)
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Solution from joe at joe.to forums

logic_auto

  • Create / edit a logic_auto entity on the map.
  • In the outputs tab of the entity's properties, duplicate the following:
  • OnMultiNewRound, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMultiNewRound, tf_gamerules, setredteamrespawnwavetime, 0
  • OnMultiNewMap, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMultiNewMap, tf_gamerules, setredteamrespawnwavetime, 0
  • OnMapSpawn, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMapSpawn, tf_gamerules, setredteamrespawnwavetime, 0
Rustiznotch-logic auto-instantspawn.jpg
  • Done, unless the map is multi-phase.
  • If the map is multi-phase, create / edit a team_round_timer entity on the map.
  • In the outputs tab of the entity's properties, duplicate the following:
  • On4MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On3MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On2MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On4MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • On3MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • On2MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • OnRoundStart, tf_gamerules, setredteamrespawnwavetime, 0
  • OnRoundStart, tf_gamerules, setblueteamrespawnwavetime, 0
Rustiznotch-team round timer-instantspawn.jpg