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Showing below up to 50 results in range #51 to #100.
- $drag → $collisionmodel
- $dudvframe → Water (shader)#$dudvframe
- $dudvmap → Water (shader)
- $envmapanisotropy → $envmap#$envmapanisotropy
- $envmapanisotropyscale → $envmap#$envmapanisotropyscale
- $envmapcontrast → $envmap#$envmapcontrast
- $envmapframe → $envmap#$envmapframe
- $envmapfresnel → $envmap#$envmapfresnel
- $envmapfresnelminmaxexp → $envmap#$envmapfresnelminmaxexp
- $envmaplightscale → $envmap#$envmaplightscale
- $envmaplightscaleminmax → $envmap#$envmaplightscaleminmax
- $envmapmaskframe → $envmapmask
- $envmapmaskscale → $envmap
- $envmapmasktransform → $envmapmask
- $envmapmode → $envmap#$envmapmode
- $envmapoptional → $envmap#$envmapoptional
- $envmapsaturation → $envmap#$envmapsaturation
- $envmapsphere → $envmap#$envmapsphere
- $envmaptint → $envmap#$envmaptint
- $envmaptransform → $envmap
- $envmaskframe → $envmap
- $externaltextures → $externaltextures (GoldSrc)
- $flags → $flags (GoldSrc)
- $flow bumpstrength → Water (shader)#Flowmaps
- $flow debug → Water (shader)#Flowmaps
- $flow noise scale → Water (shader)#Flowmaps
- $flow noise texture → Water (shader)#Flowmaps
- $flow normaluvscale → Water (shader)#Flowmaps
- $flow timeintervalinseconds → Water (shader)#Flowmaps
- $flow timescale → Water (shader)#Flowmaps
- $flow uvscrolldistance → Water (shader)#Flowmaps
- $flow worlduvscale → Water (shader)#Flowmaps
- $flowmap → Water (shader)#Flowing water
- $fogcolor → Water (shader)#Fog
- $fogenable → Water (shader)#Fog
- $fogend → Water (shader)#Fog
- $fogstart → Water (shader)#Fog
- $forcecheap → Water (shader)#Reflection/Refraction
- $forceenvmap → Water (shader)#Reflection/Refraction
- $forceexpensive → Water (shader)#Reflection/Refraction
- $frame → $basetexture#$frame
- $frame2 → $basetexture#$frame2
- $fresnelreflection → $envmap#$fresnelreflection
- $gamma → $gamma (GoldSrc)
- $hdrbasetexture → HDR Skybox Creation
- $hdrcompressedtexture → HDR Skybox Creation
- $heirarchy → $hierarchy
- $inertia → $collisionmodel
- $keepallbones → $keepallbones (GoldSrc)
- $keepbone → $keepbone and $protected (GoldSrc)