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- ...ader)|VR Simple]]''' - A simple diffuse-only shader with no normal maps or specular lighting.10 KB (1,022 words) - 02:38, 26 March 2024
- ==Merging Specular Level into Normal Alpha in 3ds Max== ...you can create a Composite Map node with the normal map in Layer 1 and the specular map in Mask 1. Then right-click the composite map, click Render Map and sav11 KB (534 words) - 03:09, 9 June 2024
- ...dulate the specular contribution by this alpha amount if you set "Modulate Specular By Alpha" on the material.17 KB (2,582 words) - 14:11, 16 June 2015
- ...s the flashlight onto your geometry. This is meant to replace diffuse (and specular) lighting for the flashlight pass. '''Pixelshader specular'''9 KB (1,333 words) - 03:50, 28 February 2012
- * '''Advanced Material Rendering'''. Apply diffuse, specular, detail, emissive, iridescent and other special effects.19 KB (2,624 words) - 02:30, 21 March 2024
- : Brush shaders can now emulate anisotropic specular reflections using new parameters.16 KB (2,359 words) - 21:51, 24 June 2024
- ...l map. If so then set how you would like those alpha textures to be used (specular, paintable, nothing, etc.)6 KB (965 words) - 22:46, 21 January 2024
- * Painting emissive and colored specular introduced1 KB (185 words) - 03:17, 13 January 2024
- ...e arranged in groups that you can add to your material, like Reflection or Specular. Commonly used groups and shaders are just a click away. ...: left;>Support for latest CS:GO parameters, such as layer blend and brush specular.</p>6 KB (822 words) - 05:03, 15 November 2023
- * '''Advanced Material Rendering'''. Apply diffuse, specular, detail, emissive, iridescent and other special effects.20 KB (2,631 words) - 01:26, 4 January 2024
- ...t und -lichtverhältnisse - [[File:en.png]]Subdivision surfaces, diffuse & specular bump maps11 KB (1,395 words) - 00:29, 7 January 2024
- ...t und -lichtverhältnisse - [[File:en.png]]Subdivision surfaces, diffuse & specular bump maps11 KB (1,488 words) - 00:29, 7 January 2024
- ...der bei [[secular mask:de|reflektierenden Masken]] die Intensität einer [[specular:de|Spiegelreflexion]] bestimmen.1 KB (161 words) - 12:26, 1 September 2023
- :<code>Specular Color Day</code> :<code>Specular Color Night</code>6 KB (958 words) - 22:40, 21 January 2024
- ...ap|범프맵]] - {{en}} [[specular mask|스펙큘러 마스크]], {{en}} [[specular|스펙큘러맵]] 같은 것들이 있습니다.1 KB (71 words) - 11:28, 7 August 2023
- P: "Specular", "Vector3D", "Vector", "",0.2,0.2,0.24 KB (511 words) - 11:22, 31 August 2023
- | '''Specular Angle (Y Z X)''' | Controls specular angle (default: 64 283 0)4 KB (648 words) - 12:20, 13 February 2023
- | '''Specular Angle (Y Z X)''' | '''Specular Power'''5 KB (455 words) - 10:01, 21 January 2024
- P: "Specular", "Vector3D", "Vector", "",0.2,0.2,0.24 KB (306 words) - 11:23, 31 August 2023
- | '''Specular Angle (Y Z X)''' | '''Specular Power'''5 KB (225 words) - 12:19, 13 February 2023