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- 06:49, 2 July 2025 Zh/List of Portal 2 Map Resources (hist | edit) [21,032 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar}} {{spoiler2}} {{Warning|本文包含《传送门2》地图的缩略图,以帮助地图制作者查找地图。}} 在《传送门2》的官方地图中,有许多有用的示例和资源可供参考。《传送门2制作工具》附带了一个sdk_content文件夹,其中展示了极少数单人游戏和合作模式的源地图文件。 以下是官方地图及其特殊资源的列表。此列表旨在帮助找到更多示例和实例。 = 地图...")
- 06:44, 2 July 2025 Zh/List of Portal 2 Particles (hist | edit) [11,935 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{Underlinked|date=January 2024}} {{lang|List of Portal 2 Particles|title=《传送门2》粒子效果列表}} == {{src}} 通用粒子效果 == {| class=standard-table ! Particle Name - 粒子名称 || Description - 描述 || PCF |- | burning_gib_01(b) || || fire_01 |- | embers_large_(01/02) || || fire_01 |- | embers_medium_(01/03) || || fire_01 |- | embers_small_01 || || fire_01 |- | env_fire_* || 用于env_fire实体的各种粒子。 || fire_01 |- | fire_jet_(01/02)...")
- 06:40, 2 July 2025 Zh/List of HL2 entities (hist | edit) [12,328 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|List of HL2 entities|半条命2实体列表}} {{back | Half-Life 2 Level Creation}} {{DISPLAYTITLE: Half-Life 2 - List of Entities}} __NOTOC__ == ''' base.fgd - base.fgd''' == See {{L|List of base entities|基础实体列表}} == ''' halflife2.fgd - halflife2.fgd''' == {{ColumnBox|count=4| '''ai - 人工智能''' * {{L|ai_ally_manager}} * {{L|ai_battle_line}} * {{L|ai_changehintgroup}} * {{L|ai_changetarget}}...")
- 06:34, 2 July 2025 Zh/Pit (hist | edit) [2,910 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Pit|title=深渊}} thumb|right|250px|"Could you just jump into that pit?" <br>- '''Wheatley''' '''无底深渊'''在{{L|Portal 2|传送门2}}中被用作障碍物,和{{L|Shredder|粉碎机}}以及{{L|slime|致命粘液}}一样,会摧毁掉落到其中的物体和玩家。玩家落入其中时会触发渐变为黑色的效果。 == 你需要的实体 == *{{L|trigger_hurt}} - 使用方块工具 *{{L|player_loadsaved}} - 用于加载最...")
- 08:49, 1 July 2025 Zh/Player loadsaved (hist | edit) [1,016 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|player_loadsaved|title=玩家存档加载器}} {{TabsBar|main=gs|base=player_loadsaved}} {{CD|CRevertSaved|file1=1}} {{This is a|logical entity|name=player_loadsaved}} 此实体被触发时会重新加载玩家最近的存档。典型应用场景包括: - 当重要NPC死亡时显示游戏结束画面 - 当关键道具丢失无法继续游戏时 建议配合{{ent|env_message}}实体显示提示信息 == Keyvalues == {{KV|name|Targetname|string|其他实...")
- 08:42, 1 July 2025 Zh/Prop testchamber door (hist | edit) [1,429 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{CD|???|base=CBaseAnimating}} {{this is a|model entity|name=prop_testchamber_door|game=Portal 2}} 测试室门实体。本质上是一个增强版的{{L|prop_dynamic|动态模型实体}},具有更多输入输出、预设模型和更精简的键值。 200px|thumb|right|测试室门 ==键值(Keyvalues)== {{KV Targetname}} {{KV|Area Portal Window Name|target_destination|控制门关联的区域传送窗口名称}} {{KV|Fade Area Portal?|boolean|...")
- 07:02, 1 July 2025 Zh/List of Portal 2 Instances (hist | edit) [30,419 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|List of Portal 2 Instances|title=传送门2实例列表}} {{lang|List of Portal 2 Instances}} {{Portal2}}的主要特性之一是使用了实例(instances)。简而言之,实例(在Hammer中使用{{ent|func_instance}}实体放置)允许将VMF文件嵌套在其他VMF文件中。它们类似于预制件(prefabs),但当实例的源文件被修改时,所有包含该实例的地图都会同步更新。更多信息请参见{{L|Instance|实例}}。 以下...")
- 06:53, 1 July 2025 Zh/Catwalk (Portal 2) (hist | edit) [2,012 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|Catwalk (Portal 2)|title=走道(传送门2)}} thumb|right|300px|游戏中的步道 {{Portal2}} '''步道(Catwalks)'''是{{Portal2|3}}中的建筑元素,通常出现在{{L|Behind the Scenes (Portal 2)|幕后}}部分。它们由一系列{{L|models|模型}}构成,这些模型位于<code>props_bts</code>文件夹中,前缀为<code>hanging_</code>。可以通过{{ent|prop_static}}实体在游戏中使用这些模型作为...")
- 06:37, 1 July 2025 Zh/Func portal bumper (hist | edit) [1,109 bytes] WoShiGeNiCheng (talk | contribs) (Created page with "{{lang|title=func_portal_bumper}} {{this is a|笔刷实体|name=func_portal_bumper|series=Portal}} {{CD|CFuncPortalBumper|base=CBaseEntity}} __TOC__ ==实体描述== 该实体用于《传送门》游戏使无法在其内部开启传送门, 且将传送门弹开。当防传送门表面直接与允许传送门的表面相连时使用此实体。 虽然并非绝对必要,但使用该实体会使你的谜题更加友好。如果表面存在角度(例如房间角落)...")
- 20:02, 30 June 2025 Zh/L4D2 Level Design/Foot Lockers (hist | edit) [9,388 bytes] Payne酱 (talk | contribs) (Created page with "{{subst:#if: Translation of 'L4D2 Level Design/Foot Lockers' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")