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There is a page named "Specular" on this wiki. See also the other search results found.

  • {{Note|With 0 will not draw, process and specular shader be disabled.}}
    4 KB (493 words) - 20:47, 17 May 2024
  • ...direct light to be indexed if baked. Indexed lights have per-pixel quality specular lighting and normal map response" ...direct light to be indexed if baked. Indexed lights have per-pixel quality specular lighting and normal map response"
    131 KB (17,006 words) - 22:44, 21 January 2024
  • ...texture artists the ability to include Phong terms which can be driven by specular masks and exponent textures. These integrate naturally with the existing li ...s as opposed to general specular highlights. Under very bright lights, the specular rim highlights are often bright enough to bloom out in a dramatic fashion a
    15 KB (2,359 words) - 19:40, 20 May 2024
  • ...reflections on [[Phong]] materials, somewhat similar to [[$specmap_texture|specular]] from {{Xe|4}}.
    3 KB (446 words) - 15:49, 21 June 2024
  • * Improved-quality specular effects
    3 KB (415 words) - 04:07, 16 June 2024
  • * {{key|F6}} or {{key|6}} on numpad - Light Styles / Specular Multiplier.
    8 KB (1,267 words) - 11:55, 7 April 2024
  • ...ng system with [[Physically Based Rendering|PBR]]-based lighting and [[New Specular|speculars]].
    5 KB (653 words) - 05:41, 19 June 2024
  • ***[[Specular reflections]] **[[Specular mapping]]
    2 KB (259 words) - 05:19, 18 March 2024
  • specular_color_day(color255) : "Specular Color - Day" : "0 0 0" : "Specular Daytime color." specular_color_dusk(color255) : "Specular Color - Dusk" : "0 0 0" : "Specular Dusk color."
    19 KB (2,102 words) - 22:56, 29 March 2024
  • **[[Specular mapping]]
    1 KB (160 words) - 15:40, 27 April 2024
  • * [[New_Specular|New Specular]]
    3 KB (444 words) - 08:51, 27 June 2024
  • * Specular mapping
    10 KB (1,563 words) - 03:59, 4 June 2024

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