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There is a page named "Specular" on this wiki. See also the other search results found.
- ...|| 0 || , "cheat" || 0: off 1: draw lights with specular 2: draw rays343 KB (30,073 words) - 05:21, 28 February 2024
- {{KV|Specular Color|intn=specularcolor|color255|Belirli yüzeylerden yansıyan ışığı3 KB (532 words) - 18:55, 26 July 2023
- [[File:NewSpecular=.jpg|thumb|right|New specular shader, example in <code>bs_c3m0d</code>. You can see how the floor reflect ...m|$specmap_texture|texture|Defines a [[specularmap]] texture that will use specular.5 KB (684 words) - 03:10, 23 June 2024
- ====Incompatible with new specular shader==== New specular shader doesn't blending with moss shader.6 KB (855 words) - 03:32, 23 June 2024
- ...此基础上加入了新的数学模型(例如 [[Phong_materials|Phong Specular]] 着色),使得材质表现更贴近真实。9 KB (400 words) - 12:29, 4 July 2024
- : Specular reflection. : Mask texture for specular reflection.4 KB (570 words) - 20:10, 17 May 2024
- ...nt|translucent]] (particles are dreadful), uses [[normal mapping]], uses [[specular reflection]]s, and/or is refractive. [[Dynamic light]]s and effects like [[8 KB (1,308 words) - 11:13, 8 January 2024
- 7 KB (1,532 words) - 07:52, 31 May 2024
- ...sing the [[Decals#DecalModulate|DecalModulate]] shader, or [[Specular mask|specular masks]] for materials without a normal map. {{confirm|Make sure the DecalMo9 KB (1,442 words) - 19:04, 15 May 2024
- ...owever, unlike Black Mesa's new lighting entities, it ''does not'' support specular reflections and dynamic shadows. This entity is used for some effects and e5 KB (839 words) - 20:42, 16 May 2024
- {{MatParam|$envmap|cubemap|Specular reflections}}5 KB (768 words) - 09:28, 19 March 2024
- .... In practice, this means defining an additive chrome overlay (to simulate specular highlights) as a separate mesh after the main mesh will prevent {{w|z-figh7 KB (1,087 words) - 22:01, 18 March 2024
- **Dynamic barn lights cast dynamic, per-pixel direct light, direct specular, shadows and can be manipulated, scripted/etc. ...tionary lights are static lights that cast per-pixel direct light + direct specular, along with a mix of static and dynamic shadows (for dynamic/physics object24 KB (3,923 words) - 14:34, 19 June 2024
- ...ly, the traditional method ({{w|Blinn–Phong reflection model|Blinn-Phong specular}}), which Source uses, is about the resulted rendering; PBR textures on the * [[$envmapmask|Specular mask]]8 KB (1,353 words) - 22:38, 18 January 2024
- * [[New_Specular|New Specular]]12 KB (1,729 words) - 20:44, 17 May 2024
- ...l map. If so then set how you would like those alpha textures to be used (specular, paintable, nothing, etc.)6 KB (963 words) - 14:37, 6 November 2023
- ...азать как использовать её прозрачность (specular, paintable, nothing, и.т.д.)9 KB (221 words) - 14:36, 6 November 2023
- {{Note|With 0 will not draw, process and specular shader be disabled.}} Brightness of [https://developer.valvesoftware.com/wiki/New_Specularof the specular] shader from this light source.}}45 KB (6,812 words) - 01:17, 22 June 2024
- {{Note|With 0 will not draw, process and specular shader be disabled.}} Brightness [https://developer.valvesoftware.com/wiki/New_Specularof the specular] shader from this light source.}}34 KB (5,230 words) - 20:46, 17 May 2024
- {{Note|With 0 will not draw, process and specular shader be disabled.}} Brightness of the specular shader from this light source.}}5 KB (668 words) - 20:47, 17 May 2024