Talk:DirectX Versions

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Revision as of 01:35, 8 July 2005 by Cargo Cult (talk | contribs)
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Is it possible to force the game to run at a particular DirectX level? I've got a DX9 card and I'd like to see what things look like at lower rendering qualities... --Cargo Cult 10:26, 7 Jul 2005 (PDT)

mat_dxlevel 70/80/81/90 --TomEdwards 10:28, 7 Jul 2005 (PDT)

I found some excellent example pictures for comparisons between versions in HL2, but I don't know if we're allowed to use them directly. (Maybe just link?) Here's another page with a list of technical version differences. --AndrewNeo 10:45, 7 Jul 2005 (PDT)

I've been taking some comparison screenshots (cheers Tom for the console command!) which I'll be uploading later - thought I'd say just so that nobody tries duplicating effort or whatever... :-) --Cargo Cult 12:30, 7 Jul 2005 (PDT)
Added some screenshots and tidied up the rest of the page a bit. Should it be switched to using thumbnails, or separate pages for each comparison? I've still got some other shots I can use. --Cargo Cult 15:56, 7 Jul 2005 (PDT)
A fit of boredom made me create the following animation. It's a bit ... huge, though, at ~450kB. Oops! --Cargo Cult 16:31, 7 Jul 2005 (PDT)

Dxlevels animation 1.gif


Excellent work Cargo, but I'm wondering if replacing all the separate images with animations like the above might better demonstrate the changes between each version of DirectX. There are some subtle differences between each image that are more clear in the animation than on the actual page. --Graham 19:40, 7 Jul 2005 (PDT)

I'll need to look into optimising the GIFs a bit more before doing that, but I agree it could be a useful change. Something I'm impressed by is how HL2 still looks rather nice even when the graphics quality is turned down - there's some lovely artwork beneath those shaders. :-) --Cargo Cult 01:35, 8 Jul 2005 (PDT)