Info lighting relative
Jump to navigation
Jump to search
@PointClass base(Targetname, Parentname) iconsprite("editor/info_lighting.vmt") = info_lighting_relative [ LightingLandmark(target_destination) : "Lighting Landmark" : : "Entity at which the reference origin is contained. " + " If empty, the info_lighting_relative's origin will" + " be used." ]
Entity Description
This entity is used in d1_trainstation_01, inside the train car Gordon encounters G-Man.
It can be used on any model entity. Use the Template:Not in fgd LightingOriginHack keyvalue to set the entity's initial lighting origin and the Template:Not in fgd SetLightingOriginHack input to set a new lighting origin.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- LightingLandmark
- <target_destination> Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.