Func plat
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Entity Description
FGD Code
@SolidClass base(BasePlat) = func_plat : "A brush entity that moves vertically, and can rotate while doing so." [ spawnflags(flags) = [ 1: "Toggle" : 1 ] noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves." noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving." speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves" lip(float) : "Lip" : "0.000000" : "The amount, in inches, of the button to leave " + "sticking out of the wall it recedes into when " + "pressed. Negative values make the button recede " + "even further into the wall." ]
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv angles
- Template:Kv renderfields
- Template:Kv shadow
- noise1
- <sound> The sound to play when the brush moves.
- noise2
- <sound> The sound to play when the brush stops moving.
- speed
- <integer> Speed at which the brush rotates, in degrees per second.
- lip
- <float> The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall."
Flags
- 1 : Toggle
Inputs
- Template:I targetname
- Template:I parentname
- BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.