Template:O Breakable
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- OnBreak
- Fired when this breakable breaks. (!activator is the breaker)
- OnHealthChanged <float>
- Fired when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].
- OnPhysCannonDetach
- Fired when the physcannon has ripped this breakable off of the wall. Only fired if ACT_PHYSCANNON_DETACH is defined in the model this breakable is using.