Phys motor

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Revision as of 07:38, 12 April 2008 by Beeswax (talk | contribs)
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Entity Description

An entity that tries to spin a target entity at a particular speed.

Keyvalues

<target_destination> Object to apply the force to
  • speed
<float> Angular speed (units are degress/second)
  • spinup
<float> Spin-up time in seconds (also affects the rate at which speed changes happen)
  • inertiafactor
<float> System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects.
  • axis
<vecline> Rotation axis

Flags

  • 1 : Start On
  • 2 : No world collision
Disable world collisions on hinges
  • 4 : Hinge Object
Motor also acts as a hinge constraining the object to this axis
  • 8 : Orient Locally
Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")

Inputs

Sets target speed
  • TurnOn
Turns motor on
  • TurnOff
Turns motor off

Outputs