Valve Time
		
		
		
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Valve has a history of being late. Here are some good examples:
| Valve Time | Actual Time | 
|---|---|
| Thursday | When it's done | 
| In a few minutes | At 11:38AM the following morning | 
| Tomorrow | At 10:00 Pacific | 
| Coming tomorrow at 11AM | Coming tomorrow at 2PM | 
| Today | Tonight at 11.59Pm | 
| This week | Next week | 
| This year 1 2 | Next year 1 2 | 
| Next week | In 3 months | 
| Q1 | The third week of Q2 | 
| [This year's] holiday season | Fall of next year | 
| Beginning in (next month)... | Beginning in the month after the stated one | 
| Shortly | Sometime around next week (see above) | 
| We're finishing this feature up now | We've just finished the concept and we'll start working on it in the coming weeks (see below) | 
| In the coming weeks | In the upcoming months | 
| January or maybe even March | Late May | 
| In the upcoming months | Never | 
| Look for it within the month | "just after" April 15 | 
| "just after" April 15 | the week of April 20 | 
| the week of April 20 | Next week | 
| Christmas of 2007 | Coincident with the  Rapture | 
| Until the problem is fixed with an SDK update, use the following workaround: | In our next-next-next-gen engine (when everything but our tools are broke) | 
| When it's done | A month or two after just to be sure | 
| Coming soon | When  Duke Nukem Forever goes gold | 
| Early next year | Late Summer of said year | 
| Late Summer | Early November | 
| Early November | Mid November | 
| October 2nd | The day after | 
| November 18th | 12:01 EST November 18th |