Unlocking chapters in your mod

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Revision as of 14:53, 9 September 2005 by Createdbyx (talk | contribs)
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This page is still being worked on...

STEP: 1

Create a trigger_once brush in Map2. This will be used as the trigger that will begin the process of unlocking a chapter. Map2 is the map that will considered the first map for the second chapter. Be sute to give the trigger_once brush a name, something like Trigger001_UnlockChapter2 for example.

STEP: 2

Use the entity tool the create a logic_relay entity. Set the name of the logic_relay entity to Logic001_UnlockChapter2. Set the logic_relay Start Disabled property to Yes.

Now use the entity tool to create a point_clientcommand entity, and set the name to UnlockChapter2.

STEP: 3

Open the object properties dialog for the logic_relay entity we created earlier, and select the Outputs tab. Now add a output using the add button and fill in the info as it appears in the picture below... Example.jpg