Unlocking chapters in your mod
This page is still being worked on...
STEP: 1
Create a trigger_once brush in Map2. This will be used as the trigger that will begin the process of unlocking a chapter. Map2 is the map that will considered the first map for the second chapter. Be sute to give the trigger_once brush a name, something like Trigger001_UnlockChapter2 for example.
STEP: 2
Use the entity tool the create a logic_relay entity. Set the name of the logic_relay entity to Logic001_UnlockChapter2. Set the logic_relay Start Disabled property to Yes.
Now use the entity tool to create a point_clientcommand entity, and set the name to UnlockChapter2.
STEP: 3
Open the object properties dialog for the logic_relay entity we created earlier, and select the Outputs tab.
Now add a output using the add button and fill in the info as it appears in the picture below...