Talk:Optimization (level design)
The page had no useful content, so I added some: an article I'd written originally for http://www.hl2world.com/wiki/index.php/Optimization but now choose to place at a more official wiki. It predates the wikification of Valve's SDK docs (eg, Optimizing and Checking Your Map) so it might be reasonable to do some merging. Maven 07:47, 13 Sep 2005 (PDT)
re: Program Optimisation For Mod DLL's
This article is for map optimisation. Isn't there a code equivalent where that can go? --TomEdwards 00:23, 24 May 2006 (PDT)
- Whoa! compiling is not very nice.. The compiling eats here at the end 650mb of my memory and compiling takes forever.... And maybe move it to Pre-publication_evaluation --dutchmega 08:35, 24 May 2006 (PDT)
- Well.. I can't even compile server with it... takes 1200mb of memory... lol! --dutchmega 08:42, 24 May 2006 (PDT)
Optimisation articles need work
Map optimisation is a mess on VDC. I've found these pages all talking about the same thing:
- Optimization (Geometry)
- BSP Map Optimization
- Controlling Geometry Visibility and Compile Times
- Optimizing and Checking Your Map
- Optimization (Non-Geometry)
There's at least some unique content on each page, but most still overlap dreadfully. They need to be condensed (optimised, you might say...) into a single location (though not necessarily article).
Here are my thought on a structure for this document, that would be found at this URL:
- Visibility
- Visleaves
- Leaks
- glview/mat_leafvis/OB Hammer leaf view
- func_detail
- func_viscluster
- Hints
- Areaportals
- Occluders
- Visleaves
- Rendering
- Lightmap scale
- Dynamic light
- Fade distances
- Overdraw
- Models in water
- Physics
- Start asleep and hammer_updateent
- Debris
Any further suggestions? --TomEdwards 00:29, 1 Sep 2008 (PDT)