Player
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NOT DONE YET! get stuff with ent_info player and ent_fire !self AddOutput "targetname something";ent_dump something sry, had to stop at short notice /////////////////


Entity Description
The player. This entity still exists even if the player is dead.
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- friction
- health
- The player's health.
- max_health
- The value of "health" cannot exceed this.
- physdamagescale