$collisionmodel
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$collisionmodel options
$mass
- Manually set the mass of the model
$automass
- Tell the physics system to compute a mass for the model, based on it's surfaceprops & volume
$inertia
- Inertia scale
$damping
- Linear damping scale
$rotdamping
- Rotational damping scale
$drag
- Scales the air resistance
$concave
- The vphysics collision model is not a single convex hull. If not set, it'll make a single convex hull out of whatever geometry you give it.
$masscenter
- Override the center of mass, in local coords
$jointskip
- Rarely used. Eliminates a joint in the collision model that you don't want to use. (i.e. if you were using a render model as a ragdoll, and it has bones you don't want)
$jointmerge
- Merges the vertex assignments for two joints.
$rootbone
- The parent-most bone that actually has collision geometry.
$jointconstrain
- The limits of the joint's movement
$jointinertia
- Like $inertia, but per-bone
$jointdamping
- Like $damping, but per-bone
$jointrotdamping
- Like $rotdamping, but per-bone
$jointmassbias
- Mass is automatically distributed by volume, this lets you bias it per-bone
$noselfcollisions
- Turns off all collisions between bones in this model, usually for performance.
$jointcollide
- If any $jointcollide pairs are specified, only those joints collide with each other.
$animatedfriction
- Used to animate the amount of friction on joints over time.