$keyvalues
Jump to navigation
Jump to search
Embeds an arbitrary block of keyvalues into the .mdl file. prop_data
keyvalues are the most common, as they define various properties of prop_physics models, but there is no limit on what other KVs a mod's programmer might add support for.

Examples
$keyvalues { prop_data { base Wooden.Small dmg.bullets 0 explosive_damage 100 explosive_radius 100 } }
$keyvalues { build_points { build_point_0 { valid_objects { obj_manned_plasmagun 1 obj_resourcepump 1 obj_shieldwall 1 } } build_point_1 { (...) } } }
$keyvalues { // This is an example KV. It won't be recongised by any of Valve's games! // (If you were being picky, you might point out that this ought to be a localised string...) hud_name "Rubber chicken with a pulley in the middle" // Of course, we can still include other KVs that ARE read. prop_data { (...) } }