Material Creation
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Here is a brief summary of the steps necessary to create a material for the Source engine from scratch:
There are vtf plugins available for some graphics software packages, such as Photoshop and Paint.NET. These can be used to replace the first three steps of the following process.
- Create the source texture as a valid targa (.tga) image (using graphics software such as Photoshop or the free Gimp. MSPaint CANNOT do this).
- (Optional) Write the compile parameters for Vtex to use.
- Use the Vtex tool to compile the targa image into a Valve Texture File (.vtf).
- Create a Valve Material (.vmt) file, where you refer to the Valve Texture File (.vtf) you've created. (See below.)
- Launch the Hammer editor (or model viewer) and check that the new material works properly.
See also
- Material
- TGA
- Vtex
- Vtex compile parameters
- VTF
- VMT
- Creating a Material - A longer tutorial on this process.
- VTF Plug-In for Photoshop
- VTF Plug-In for Paint.NET