TF2/Respawn Areas
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Tutorial - Basic Respawn Areas
The func_respawnroom
First, create a func_respawnroom brush-based entity that fills the soon-to-be respawn area. Its material should be tools/toolstrigger. Set its team to RED and its Name to something like red_respawn_01. Respawn areas for the same team should be numbered (or lettered) to make them easier to keep track of.
The info_player_teamspawns
Next, create an info_player_teamspawn in your room, and set its Team property to RED. Then, shift-drag to copy this spawnpoint a few times, making sure each one falls inside your func_respawnroom brush. We'll make 12 spawnpoints for our example, and you should create at least that many.
And that's it, you have a working respawn room!
Download the demo map here: (no link yet)
See Also..
- How to Create Team-Specific Barriers
- How to Create Team-Specific Doors
- How to Create Resupply Areas
- Gear and Baliame's comprehensive tutorial covering all the elements of a typical respawn room.
Design Theory
- Respawn rooms in large maps should have about 16 spawnpoints in them, to support up to 32 players. You can vary this number, especially if you have multiple spawn rooms for the same team.