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This is a personal page on my own namespace. If you have anything to add or you managed to find something I didn't, please post on the talk page. Thanks!
Main Project
The current main project is: Team Fortress 2 map cp_infiltration.
- 1% of Design contributes 0.02% to round completion.
- 1% of Map Layout contributes 0.24% to round completion.
- 1% of Entities contributes 0.24% to round completion.
- 1% of Map Beautification contributes 0.5% to round completion.
- 1% of Round Completion contributes 0.25% to total completion
| Round ID |
Design |
Layout |
Entities |
Beautification |
Completion
|
| 1 |
100% |
0% |
0% |
0% |
2%
|
| 2 |
100% |
0% |
0% |
0% |
2%
|
| 3 |
100% |
0% |
0% |
0% |
2%
|
| 4 |
100% |
0% |
0% |
0% |
2%
|
| α |
100% |
0% |
0% |
0% |
2%
|
| β |
100% |
0% |
0% |
0% |
2%
|
| Σ |
100% |
0% |
0% |
0% |
2%
|
Note:Due to a hard drive failure and therefore data loss, this project is restarted from scratch. :(
Secondary Project
The current secondary project is: Team Fortress 2 map cp_skyhigh.
Note:This project is on hold; I am currently working on the primary project.
- Progress: On hold.
- Paperwork - Design [||||||||||]
- 1% of Design contributes 0.02% to completion.
- SDK - Map Layout [----------]
- 1% of Map Layout contributes 0.24% to completion.
- SDK - Entities [----------]
- 1% of Entities contributes 0.24% to completion.
- SDK - Map Beautification [----------]
- 1% of Map Beautification contributes 0.5% to completion.
Note:More info is soon to be published.
Tertiary Project
The current tertiary project is: Team Fortress 2 map cp_sewer.
Note:This project got demoted to "secondary" due to technical issues.
Note:This project got demoted to "tertiary" due to the fact it's on hold.
- Progress: On hold.
- Paperwork - Design [||||||||||]
- SDK - Map Layout [|---------]
- SDK - Entities [|---------]
- SDK - Map Beautification [----------]
Summary of 27 September 2007
Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city.
|