Talk:Source SDK SE2 Bugs
The Entity "trigger_push" calculates the "pushing" space incorrectly. It doesn't push within the correct bounds of the brush that is made in Hammer.
Moved this again to issue all bugs that way it keeps things simple.--Gear 13:00, 7 Nov 2007 (PST)
I <3 this article, and I <3 whoever noticed that adding -engine ep1 fixed Hammer's many errors of doom. But there's still more... I opened a pre-update map I was working on, and all textures minus one brick wall are now generic gray. All entities are also red Error signs. Must be something with editing ep1 again... Just a heads up. Stormfury 13:41, 8 Nov 2007 (PST)
Thanks I happened to have stumbled upon it by accident by clicking on the Source SDK Release Notes --Stalker 13:52, 8 Nov 2007 (PST)
Striking out
- Is it fair to say that everything in the 11/7 update area can be striked out eg
this? Or should they be left un-striked and only be striked by people who have notice the error no longer applies. Please include you're input here! --Stalker 21:18, 10 Nov 2007 (PST)
- In my opinion it should be left un-striked till someone (most likely the person who has added the issue(s)) had noticed that the error no longer applies. Each user has other purposes with the SDK. Example: you encounter no problems, but another person still have them. --Jurgen Knops 02:46, 11 Nov 2007 (PST)