Talk:Func door

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Revision as of 21:16, 28 September 2007 by Ts2do (talk | contribs)
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Vertical sliding door

I am trying to create a sliding door for a map. I have the func_door entity as well as the prop_dynamic entity with my chosen skin. I can get it to slide sideways, but for my map, I want it to slide vertically. Do I need to change the func_door entity to another one? Please email me at shesean@charter.net if you reply. Thank you. Unsigned comment added by IronCrux0 (talkcontribs) Always sign your posts with four tildes (~~~~)

I'll respond here so everyone can see it, you just need to alter your "Angles" property so that it points in the direction you want the door to move and it will move that way. --Angry Beaver 16:33, 26 Feb 2007 (PST)
In particular, there is a dropdown list on the Angles/Move Direction propery which you can set to Up to make it go up. --Daedalus 20:02, 26 Feb 2007 (PST)
Ah, yes, I saw that and was on my way back here to say "nevermind", but apparently, I am to slow for that.... Pity. Oh well. Thank you for your help.
But this way, if someone else is wanting to know the same question, it's here and answered for them :) Nothing is wasted, never fret! --Daedalus 17:00, 27 Feb 2007 (PST)


Solid sliding doors

I'd like to have two sliding doors slide in from the same direction, but if the foremost of them are blocked, like when a player is trying to be funny by standing in the door way, the second one behind it will slide into the first. This is because func_doors are (at least partly) non-solid to both other func_doors and world brushes, to facilite them sliding into solid walls. Parenting solid func_physboxes or func_brushes to them doesn't work either, because then that entity becomes non-solid too. Is there any easy (non-programming) way to get sliding doors to collide with eachother? --Andreasen 17:48, 27 Sep 2007 (PDT)

You might want to look into logic_mirror_movement...not sure if it can do what you want, but it may help...otherwise you can think about a new kind of door or something simpler...—ts2do 21:16, 28 Sep 2007 (PDT)