Day of Defeat

May 6, 2003 (Retail)
dod_addon
folder) Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, Germany and Netherlands during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.
Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc mod before being picked up by Valve for a commercial release. It later received a
Source remake entitled
Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.
Maps
The following maps are included in version 1.3 of Day of Defeat.
Map | Since | Game Mode | Level Designer | In ![]() |
Locale | Notes |
---|---|---|---|---|---|---|
dod_anzio | Beta 2.0 | Territorial Control | Davide "Chow_Yun_Fat" Pernigo | Yes | ![]() |
Inspired by Operation Shingle. |
dod_avalanche | Beta 2.0 | Territorial Control | Iikka "Fingers" Keranen | Yes | ![]() |
Inspired by Operation Avalanche. |
dod_caen | Before Alpha 6.0 | Territorial Control | Tim "Waldo" Holt | No (planned, but scrapped) | ![]() |
Inspired by Operation Goodwood. |
dod_charlie | Version 1.0 | Destroy the Objective | Joel "c0w" Weech | No (planned, but scrapped) | ![]() |
Inspired by the Normandy landings, particularly their interpretation in the movie Saving Private Ryan. |
dod_chemille | Version 1.0 | Territorial Control | Chris "Narby" Auty | No (planned, but scrapped) | ![]() |
|
dod_donner | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
Inspired by the Battle of Saint-Lô. |
dod_escape | Version 1.1 | Destroy the Objective | Arjan "IR" Bak | No | ![]() |
Inspired by Operation Market Garden. |
dod_falaise | Version 1.3 | Territorial Control | Wesley "FuzzDad" Shull | No | ![]() |
Inspired by the Falaise Pocket. |
dod_flash | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
|
dod_flugplatz | Version 1.1 | Territorial Control | Wesley "FuzzDad" Shull | No | ![]() |
|
dod_forest | Version 1.0 | Territorial Control | Brian "Arcturus" Schurko | No | ![]() or ![]() |
There is a certain discrepancy in the map's location: the map's description states that the action takes place in a French forest in August 1944, while the minimap indicates that the action takes place in Hürtgen Forest, where the Battle of the Hürtgenwald occurred, but in the autumn. |
dod_glider | Beta 3.0 | Capture/Destroy the Objective | Wesley "Fuzzdad" Shull | No | ![]() |
Inspired by the American airborne landings in Normandy. In beta versions, this map was called para_glider and was intended for the Paratrooper game mode. In the retail version, it was remade for Capture/Destroy the Objective. |
dod_jagd | Version 1.0 | Capture/Destroy the Objective | Arjan "IR" Bak | Yes | ![]() |
Inspired by the Battle of Villers-Bocage. |
dod_kalt | Version 1.0 | Territorial Control | Tim "Waldo" Holt | Yes | ![]() |
|
dod_kraftstoff | Beta 3.0 | Capture the Objective | Chris "Unreal" Scott | No (planned, but scrapped) | Allied Territory | In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode. In the retail version, it was remade for Capture the Objective. |
dod_merderet | Beta 2.0 | Territorial Control | Arjan "IR" Bak | No | ![]() |
Inspired by the fictional Battle of Ramelle from the movie Saving Private Ryan. In beta versions, this map was called dod_ramelle. |
dod_northbound | Version 1.3 | Territorial Control | Arttu "skdr" Maki | No (planned, but scrapped) | Northern Europe | |
dod_saints | Version 1.3 | Capture the Objective | Arjan "IR" Bak | No (planned, but scrapped) | ![]() |
Inspired by the Allied invasion of Sicily. |
dod_sturm | Version 1.3 | Territorial Control | Arjan "IR" Bak | No | ![]() |
An upgraded version of dod_merderet. |
dod_switch | Version 1.1 | Territorial Control | Jeremy "Izuno" Miller | No | ![]() |
Inspired by the Allied advance in the Italian mountains during the Italian Campaign. |
dod_vicenza | Version 1.0 | Destroy the Objective | Jeremy "Izuno" Miller | No (planned, but scrapped) | ![]() |
Inspired by Operation Grapeshot. |
dod_zalec | Version 1.0 | Capture/Destroy the Objective | Patrick "Mojo" Krefting | No (planned, but scrapped) | Zalec |

Release History
The information was taken from readme.txt
in the game files, as well as from archives of the official Day of Defeat website.
- Alpha 1 (Unknown)
- Alpha 2 (Unknown)
- Alpha 3 (Unknown)
- Alpha 4 (April 8, 2000)
- Alpha 5.0 (Unknown)
- Alpha 5.5 (Unknown)
- Alpha 6.0 (September 27, 2000)
- Alpha 6.5 (October 15, 2000)
- Alpha 6.6 (October 16, 2000)
- Alpha 6.7 (October 28, 2000)
- Alpha 6.8 (November 6, 2000)
- Alpha 6.9 (December 6, 2000)
- Alpha 7.0 (December 21, 2000)
- Alpha 7.1 (December 30, 2000)
- Alpha 7.2 (January 1, 2001)
- Alpha 7.3 (January 5, 2001)
- Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
- Beta 1.0 (January 12, 2001)
- Beta 1.1 (February 13, 2001)
- Beta 1.2 (April 12, 2001)
- Beta 1.2b (April 27, 2001)[citation needed]
- Beta 1.3 (June 30, 2001)
- Beta 1.3b (August 1, 2001)
- Beta 2.0 (February 6, 2002)
- Beta 2.1 (May 10, 2002)
- Beta 3.0 (July 11, 2002)
- Beta 3.1 (August 7, 2002)
- Beta 3.1b (August 8, 2002)[citation needed]
- Version 1.0 (May 1, 2003)
- Version 1.0b (June 11, 2003)
- Version 1.1 (November 14, 2003)
- Version 1.1b (November 19, 2003)
- Version 1.1c (December 10, 2003)
- Version 1.2 (May 19, 2004)
- Version 1.3 (July 7, 2004)
See also
External links
Day of Defeat on Wikipedia
- Game manual
- Modding forums archive
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