Alien Swarm/Scripting/Script Functions
< Alien Swarm | Scripting
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Automatically generated Squirrel functions list for Alien Swarm.
Classes
:: (Global functions)
Methods
Function | Signature | Description |
---|---|---|
CreateProp
|
handle CreateProp(string, Vector, string, int)
|
Create a physics prop |
CreateSceneEntity
|
handle CreateSceneEntity(string)
|
Create a scene entity to play the specified scene. |
DebugDrawBox
|
void DebugDrawBox(Vector, Vector, Vector, int, int, int, int, float)
|
Draw a debug overlay box |
DebugDrawLine
|
void DebugDrawLine(Vector, Vector, int, int, int, bool, float)
|
Draw a debug overlay box |
DoIncludeScript
|
bool DoIncludeScript(string, handle)
|
Execute a script (internal) |
EntFireByHandle
|
void EntFireByHandle(handle, string, string, float, handle, handle)
|
Generate and entity i/o event. First parameter is an entity instance. |
FrameTime
|
float FrameTime()
|
Get the time spent on the server in the last frame |
GetMapName
|
string GetMapName()
|
Get the name of the map. |
RandomFloat
|
float RandomFloat(float, float)
|
Generate a random floating point number within a range, inclusive |
RandomInt
|
int RandomInt(int, int)
|
Generate a random integer within a range, inclusive |
SendToConsole
|
void SendToConsole(string)
|
Send a string to the console as a command |
ShowMessage
|
void ShowMessage(string)
|
Print a hud message on all clients |
Time
|
float Time()
|
Get the current server time |
TraceLine
|
float TraceLine(Vector, Vector, handle)
|
given 2 points & ent to ignore, return fraction along line that hits world or models |
CEntities
Methods
Function | Signature | Description |
---|---|---|
CEntities::CreateByClassname
|
handle CEntities::CreateByClassname(string)
|
Creates an entity by classname |
CEntities::FindByClassname
|
handle CEntities::FindByClassname(handle, string)
|
Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByClassnameNearest
|
handle CEntities::FindByClassnameNearest(string, Vector, float)
|
Find entities by class name nearest to a point. |
CEntities::FindByClassnameWithin
|
handle CEntities::FindByClassnameWithin(handle, string, Vector, float)
|
Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByModel
|
handle CEntities::FindByModel(handle, string)
|
Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByName
|
handle CEntities::FindByName(handle, string)
|
Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByNameNearest
|
handle CEntities::FindByNameNearest(string, Vector, float)
|
Find entities by name nearest to a point. |
CEntities::FindByNameWithin
|
handle CEntities::FindByNameWithin(handle, string, Vector, float)
|
Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindByTarget
|
handle CEntities::FindByTarget(handle, string)
|
Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::FindInSphere
|
handle CEntities::FindInSphere(handle, Vector, float)
|
Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search |
CEntities::First
|
handle CEntities::First()
|
Begin an iteration over the list of entities |
CEntities::Next
|
handle CEntities::Next(handle)
|
Continue an iteration over the list of entities, providing reference to a previously found entity |