client_ragdoll
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| C_ClientRagdoll |
client_ragdoll is a clientside entity available in all
Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.
Keys
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities