env_physics_blocker
		
		
		
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|  Class hierarchy | 
|---|
| CEnvPhysicsBlocker | 
env_physics_blocker  is a   point entity  available in  Left 4 Dead 2. It blocks players and physics objects.
 Left 4 Dead 2. It blocks players and physics objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mins (boxmins) <vector>
- Maxs (boxmaxs) <vector>
- Used when angles are other value than 0 0 0.  Bug*:Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType Bug*:Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType
- Initial State (initialstate) <boolean>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
 
- Blocks (BlockType) <choices>
- What should be blocked
- Value - Description - 0- Everyone - 1- Survivors - 2- Player Infected - 3- All Special Infected (Player and AI) - 4- All players and physics objects 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker