info_lighting_relative
		
		
		
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CInfoLightingRelative | 

info_lighting_relative  is a   point entity  available in all 
 Source games before 
 Left 4 Dead. An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man. 
Deprecated by LightingOrigin keyvalue and SetLightingOrigin input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin. 
Keyvalues
- Lighting Landmark (LightingLandmark) <targetname>
 - Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.