Template:Hl1 kv weapon

From Valve Developer Community
Revision as of 12:29, 16 February 2024 by N0one (talk | contribs) (Created page with "@BaseClass Weapon from {{hl|4}} <onlyinclude> {{hl1_kv_targetname}} {{KV Angles}} ==''Flags''== {{Hl1_Appearflags}} </onlyinclude>")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

@BaseClass Weapon from Half-Life Half-Life


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.