Category:Sensor Mesh Entities
		
		
		
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Sensor Mesh Entities use Mesh geometry (rather than Model or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Sensor meshes are generally NotSolid and invisible.
 - Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
 - Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the brush.
 - Use the Template:sensor_mesh to include entities in this category.
 
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