Template:KV Source 2 Light Render

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Revision as of 12:51, 24 October 2023 by ColaCat (talk | contribs) (Create Source 2 Light Render KeyValue Template for the Next-Gen Light Types from lights2.fgd))
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Source 2 Light Render:


Render Light Geometry (showlight) ([todo internal name (i)]) <boolean>
Render the light geometry .
Render To Cubemaps (rendertocubemaps) ([todo internal name (i)]) <boolean>
If true, illumination from this light renders into baked cube maps. .
Bake Specular To Cubemaps (bakespeculartocubemaps) ([todo internal name (i)]) <boolean>
Bake specular into cubemaps. .
Brightness Scale (brightnessscale) ([todo internal name (i)]) <float>
Scale brightness by this amount .
Fade Out Start Size (fade_size_start) ([todo internal name (i)]) <float>
Screen size where the light will begin fading out .
Fade Out End Size (fade_size_end) ([todo internal name (i)]) <float>
Screen size where the light will be fully faded out .