Talk:Map Compiling Theory
The top of the page still needs to be edited. It still talks about HL.exe and the CSG stage.
Changed. --RabidMonkey 22:06, 30 Jun 2005 (PDT)
There should probably be something on how Source's current compile process is still based on ideas used in Quake.
I think this article could do with a lot of work - I'm wondering if the VBSP, VVIS articles etc. should remain descriptions on using the programs, whereas this article should describe the principles upon which they work. I've done a little tidying and linking, but it definitely needs a bit more. :-) Cargo Cult 10:46, 3 Jul 2005 (PDT)
I described radiosity in an article at the Collective. Feel free to port it across if I don't do it myself. Unfortunately LaTeX support hasn't been installed for this Wiki, so the matrices will have to remain as images. I also did an article about how HL does visibility determination in-game, which might contain some useful stuff about the leaf/node stuff. --DeathWish 03:40, 5 Jul 2005 (PDT)
- That's impressive stuff, but are you sure it's still accurate? --TomEdwards 04:45, 5 Jul 2005 (PDT)