Template:Hl1 kv contents
		
		
		
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- Contents (skin) <choices>
 - What brush contents to use for this entity.
 - For entities with no clipnodes (such as using 
zhlt_noclip), this is purely cosmetic. - For intrinsically nonsolid entities (such as func_illusionary, only some contents have any non-cosmetic effect (such as ladder).
 
Contents types - -1: Empty
 - -2: Solid
 - -3: Water (also disables backface culling)
 - -4: Slime (like water, but inflicts damage)
 - -5: Lava (like slime, but inflicts double damage)
 - -6: Sky
 - -7: Volumetric Light (same as water)
 - -8: ???
 Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
 - -9: Water with 0° current
 - -10: Water with 90° current
 - -11: Water with 180° current
 - -12: Water with 270° current
 - -13: Water with upward current
 - -14: Water with downward current
 - -15: Translucent (like water, but never solid)
 - -16: Ladder
 Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT(such as func_illusionary) in order to be climbable.
 - -17: Zero Gravity
 - -18: Hover Field
 - -19: Fog