Talk:Firesmoke
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I tried to make fire where my crossbow hit.
- CBaseEntity *pBlaze;
- pBlaze = Create("_firesmoke", tr.endpos, GetAbsAngles(),pOther);
- pBlaze->Spawn();
The fire disappears eventually but won't stick with the parents (pOther - npc hit by bolt). Likely I will have to switch to env_fire or make a firesprite appear with other means.--Ninjaofsauce (talk) 01:31, 23 September 2019 (UTC)
I don't think because one person prescribes that this entity shouldn't be used that the FGD code should be removed. The entity has legitimate uses and people can make their own decision if they want to add it or not. --Sirhephaestus (talk) 16:58, 29 November 2024 (PST)