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BaseNPC inputs
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 CAI_BaseNPC:
 
- ActivateSpeedModifier
 
 
- DisableSpeedModifier
 
 
- Break
 
- Smash into pieces. If this is not possible, disappear.
  
- BecomeRagdoll   (in all games since 
 ) 
- Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
  
- ForceInteractionWithNPC  <string> <string>   (in all games since 
 ) 
- Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
  
- ForgetEntity  <targetname>
 
- Clears out the NPC's knowledge of a named entity.
  
- UpdateEnemyMemory   (in all games since 
 ) 
- Update (or create) this NPC's memory of of the given entity.
  
- GagEnable
 
 
- GagDisable
 
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
  
- HolsterWeapon   (in all games since 
 ) 
 
- UnholsterWeapon   (in all games since 
 ) 
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
  
- HolsterAndDestroyWeapon   (in all games since 
 ) 
- Same as 
HolsterWeapon, except the weapon is destroyed once it has been concealed.  
- IgnoreDangerSounds  <float>
 
- Ignore danger sounds for the specified number of seconds.
  
- InsideTransition
 
 
- OutsideTransition
 
 
- SetBodyGroup  <integer>
 
- HACK: Sets this NPC's body group (from 0–n).
  
- SetEnemyFilter  <string>
 
 
- SetHealth  <integer>
 
- Set the NPC's health.
 
- SetMaxLookDistance  <float> (only in 
 ) 
- Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
  
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
 
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
 
- Values for 
disposition are:
D_HT: Hate 
D_FR: Fear 
D_LI: Like 
D_NU: Neutral
   
- SetSquad  <string>
 
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
  
- StartScripting
 
 
- StopScripting
 
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
  
- Wake
 
- Wakes up the NPC if it is sleeping.
  
CBaseCombatCharacter:
 
- KilledNPC   !FGD
 
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
  
- physdamagescale  <float>
 
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
  
DamageFilter:
 
- SetDamageFilter  <string>
 
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
  
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