Generic Keyvalues, Inputs and Outputs
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The following are generic keyvalues, inputs and outputs available to all entities. They are not necessarily in FGD of every game / entity but do exist on each entity as they come from CBaseEntity class. If they are not in FGD for an entity it may be because using them for that entity is unintended or may not work well (ex. parenting a prop_physics) and such cases are up for testing and documenting those would be on given entity's page. Some entities may also override the functionality of the given k/i/o and those cases also would be documented on the given entity's page.

Todo: CBaseEntity page will contain every availalbe kio