Clipnode

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Revision as of 09:45, 18 July 2024 by SirYodaJedi (talk | contribs) (Created page with "{{stub}} '''Clipnodes''' are the method BSP29, BSP30, and some derivatives use for collision on hulls 1 and greater. In VHLT, the KV {{code|zhlt_noclip}} can be u...")
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Clipnodes are the method BSP29, BSP30, and some derivatives use for collision on hulls 1 and greater.

In VHLT, the KV zhlt_noclip can be used to disable generation of clipnodes for any brush entity (including func_detail and func_group), leaving only hull 0 (the point hull, which also is the rendered mesh).