Source SDK Release Notes
Jump to navigation
Jump to search
Latest Release
The current SDK release (1.06.00) has added these features:
- Included source code for new alternative multiplayer physics - improves player interaction with physics objects in multiplayer. Look for code that references the
sv_turbophysics
ConVar. - Added hl2mp model animation sources under
sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc
andplayer_female_anims.qc
. - Added a sample skeleton for use with MotionMapper under
sourcesdk_content\generic\modelsrc\heavy_walk.smd
. This can be used with various HL2MP animations (likehl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd
). It is meant for use as the second parameter on the MotionMapper command line. See here for a demonstration of using MotionMapper with this skeleton. - Added MotionMapper template files (referenced by documentation) under
SourceSDK\Bin\MotionMapperTemplates
. - Fixed compiling shaders with spaces in the mod path.
- Added files for the VertexLitGeneric shader under the
src\sdkshaders\advanced
directory (when you install the source code).
These issues have been resolved:
- Updated MotionMapper and its code to the latest version.
- Fixed qc_eyes outputting a wrong filename in the QC text.
Known Issues
Some users have reported problems with Hammer not being configured correctly after installation. See relevant section of the Source SDK FAQ to fix this problem.
SDK Sample Content
Note: Some sample maps referred to in the documentation are not yet available. These maps will be available in future releases of the Source SDK.
See Using SDK Sample Content for current information of how to find and use the SDK content samples. Feedback
Please provide feedback on the Source SDK section of the VERC message board. Your feedback will help shape future revisions of the SDK.
Previous Releases
Click here for information on previous releases.