Env physimpact
		
		
		
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Entity Description
An entity that will cause a physics impact on another entity.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <angle> Direction to project the impact.
 
- magnitude
 
- <float> Strength of the impact.
 
- distance
 
- <float> How far to project the impact (if 0 uses a default value).
 
- directionentityname
 
- <target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used.
 
Flags
- 1 : No fall-off
 - 2 : Infinite Length
 - 4 : Ignore Mass
 
Inputs
- Trigger the impact